A Vulkan Triangle (part 1/3)

Getting a window and creating a surface

When you start looking into getting started with Vulkan, there isn’t an abundance of information like there is for graphics API’s like OpenGL or DirectX. (Though DirectX 12 is sort of in a similar boat to Vulkan now with its verbosity) Most posts/people or websites direct you to two places,... [Read More]
Tags: vulkan, renderer, cpp

Hello Carbon (Devlog #1)

An adventure into Vulkan

Last November in my spare time over a holiday break I started another side project currently named Carbon. It started out as an interest in learning the rendering API Vulkan and as a way to refresh my C++ skills. (I’ve been working in Unity with C# and very rarely needed... [Read More]
Tags: vulkan, renderer, cpp