It has been about a month since my last devlog. I think that’s a good amount of time honestly, because I really only work on this renderer on Sunday, it ends up only being around 4 days of work between each update which is about a work week right? Here...
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A Vulkan Triangle (part 1/3)
Getting a window and creating a surface
When you start looking into getting started with Vulkan, there isn’t an abundance of information like there is for graphics API’s like OpenGL or DirectX. (Though DirectX 12 is sort of in a similar boat to Vulkan now with its verbosity) Most posts/people or websites direct you to two places,...
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Hello Carbon (Devlog #1)
An adventure into Vulkan
Last November in my spare time over a holiday break I started another side project currently named Carbon. It started out as an interest in learning the rendering API Vulkan and as a way to refresh my C++ skills. (I’ve been working in Unity with C# and very rarely needed...
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